Saturday, February 14, 2009

Tiger Uppercut!

So my birthday present to myself was essentially buying 4000 Microsoft Points so that I could buy Banjo-Kazooie and Super Street Fighter II Turbo HD Remix. (The pre-order code I got from Banjo-Kazooie: Nuts & Bolts doesn't work, and I got tired of pestering GameStop about it. So I pretty much bought something twice because of Microsoft's incompetence in getting stores enough pre-order codes.)

I beat arcade mode of SF2HD last night with my old stand-by Ken. To me, SF2HD feels far more like my memory of SF2 than Street Fighter Anniversary Collection does. Oddly, the graphics look more like what I think of when I think of Street Fighter in my mind's eye than does the original game. The improved graphics somehow make the game feel fresh -- it's weird since the mechanics are essentially the same, but playing the old SF2 now feels kind of small and limited... Archaic even. Admittedly, playing SF2 in Anniversary Collection isn't very fun. Even on the easiest setting the AI is brutal. In SF2HD, easy is as it should be (unless you play classic mode).

I do have a couple of things on my mind that I wish HD Remix had though. I understand that the project was in danger of being canceled several times and that budget and time doesn't allow for the things I'm about to mention, but in my 'perfect world,' these are some of the things I'd like to see.

The major thing I'd like to see is a real training mode. Having training mode just be a round with unlimited health isn't precisely the most useful thing to someone who's actually trying to learn the game. Instead, I'd like to see something like Street Fighter IV has. Training mode should be tailored to each specific character by showing you how to create effective combos and it should also show you moves for effectively countering your opponent's. Additionally, I would like to see footage or hear interviews from the top players regarding all of the players and see how expert play with these characters actually works. This is important to me because I'd like to actually branch out from someone like Ken and learn something new. I've always been interested in becoming good with Gen from Street Fighter Alpha, for instance. But the problem is that giving me just a move list doesn't really give me any direction.

And just for kicks, I'd like to have some bonus content such as a making of documentary or a retrospective on Street Fighter. Pretty self-explanatory. Video demonstrations explaining some of David Sirlin's notes would also be of interest I think.

So all-in-all, Capcom does another superb job with updating a classic. It respects the original material while at the same time reinvigorating it and making it fresh again. Kudos to you, Capcom. The real test will come in playing it online, however. But I have faith that it will still ring true.

0 comments: