Friday, August 15, 2008

Super Joe, you dance like a wooden Indian

I remember Bionic Commando as one of those NES games where I would die miserably time after time, but I still loved it. There where games that would result in controller-throwing tamptrums, but somehow Bionic Commando wasn't like that with me. Maybe it's because I just sensed that if I failed, it was because of my meager skills. Now with Bionic Commando: Rearmed out, I got to test my skills all over again.

The overworld map of Bionic Commando was always confounding, but now the game makes it far easier to understand. Sure, you still don't pursue levels in numerical order, but it's far more obvious that you're somewhere you shouldn't be because you lack the correct equipment. Helpfully, the game has basic and advanced tutorials that help you feel more comfortable controlling Mr. Rad Spencer. In fact, after doing the tutorials and attempting some of the challenge stages, the regular game feels far more doable. Thanks to Rearmed, I may actually be able to beat Bionic Commando! I'm already on stage 12 (the final stage, if I am correct). Now I just need to learn to maneuver around those electric floors and then I'll be able to "explod" Master D/Hitler/The Leader's head.

I'm really happy with the way the team at Grin rebalanced the weapons -- now they all have their uses. And thanks to the better interface (I never understood what was going on in the NES days), you can bring all your equipment with you so you can switch weapons at will. Ah, the days of infinite ammo. How I missed you.

The new bosses are a welcomed addition and make Bionic Commando feel more complete. And although the graphics are 3D, I never felt as though I was missing platforms or making missteps because of the added dimension. It feels like 2D Bionic Commando, only better since you don't have the ill-fitting NES controller to deal with.

Really the only complaint I have is that it's difficult to launch from a moving platform to another using your bionic arm. Since the platform is moving, you are soon detached from your intended pivot point and you fall to your death. If there was just some added leniance in the amount of time you're able to stick to the platform you wish to cling to, it would feel far better. As it is, it's pretty unpredictable. Sometimes you make the leap and other times you just die.

Is Bionic Commando: Rearmed worth $10? Absolutely. This is a gift for the true gamers out there -- it's made with love and it offers an actual challenge that is difficult, but not impossible. Whether out of nostalgia or whether you're looking to discovering something you may have never experienced, it's a real treat. Bravo, Capcom. This is how you remake a game.

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