Wednesday, April 2, 2008

More Mythos

While consuming as much info on Mythos as I can, I found a brief character class intro:


The "brodeo" also discussed Mythos on the latest GFW Radio podcast. Aside from the usual shenanigans and tangents that the crew is known for, some interesting things were revealed about the game such as the loot system.

Normally, in a Diablo-type game, it's a rush between two or more characters to click on the good loot as fast as possible. In Mythos, each monster drops things that only that individual players can see. So if Player A and Player B kill a monster, the loot that Player A sees is entirely different from the loot that Player B sees. I think it's kind of neat, it also heavily encourages trading.

On the other hand, being of a specific character class, you might not think to pick up something that could be helpful to another class. But I think on the whole, it's probably a good idea.

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